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//! Showdown backend: WebSocket rooms held entirely in memory, plus static
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//! file serving for the built frontend. No database — a room lives exactly
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//! as long as someone has it open. See ../PROTOCOL.md for the wire format.
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mod room;
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mod ws;
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use std::env;
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use std::path::PathBuf;
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use axum::routing::get;
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use axum::Router;
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use tower_http::services::{ServeDir, ServeFile};
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use crate::room::Rooms;
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#[tokio::main]
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async fn main() {
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let rooms = Rooms::default();
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let static_dir =
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PathBuf::from(env::var("STATIC_DIR").unwrap_or_else(|_| "../frontend/dist".into()));
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// Unknown paths fall back to index.html so deep links like /room/abc work.
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let spa = ServeDir::new(&static_dir).fallback(ServeFile::new(static_dir.join("index.html")));
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let app = Router::new()
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.route("/ws/room/{room_id}", get(ws::ws_handler))
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.fallback_service(spa)
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.with_state(rooms);
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let port: u16 = env::var("PORT").ok().and_then(|p| p.parse().ok()).unwrap_or(8080);
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let listener = tokio::net::TcpListener::bind(("0.0.0.0", port))
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.await
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.expect("failed to bind port");
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println!("🤠 Showdown saloon open at http://localhost:{port}");
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println!(" serving frontend from {}", static_dir.display());
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axum::serve(listener, app).await.expect("server error");
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}
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